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authorCarl Worth <[email protected]>2014-07-02 17:14:51 -0700
committerIan Romanick <[email protected]>2014-08-07 16:08:29 -0700
commitf4ddd026c6f155a1050b142f2e88225305ecdd90 (patch)
tree687441640e7851c18fc2bf1675f2308ddd131cc2 /src/glsl/ir_function_inlining.h
parent218e878b5491210dd0bc27a9171f88fa23278f4e (diff)
glsl/glcpp: Add test script for testing various line-termination characters
The GLSL specification has a very broad definition of what is a newline. Namely, it can be the carriage-return character, '\r', the newline character, '\n', or any combination of the two, (though in combination, the two are treated as a single newline). Here, we add a new test-runner, glcpp-test-cr-lf, that, for each possible line-termination combination, runs through the existing test suite with all source files modified to use those line-termination characters. Instead of using the .expected files for this, this script assumes that the regular test suite has been run already and expects the output to match the .out files. This avoids getting 4 test failures for any one bug, and instead will hopefully only report bugs actually related to the line-termination characters. The new testing is not yet integrated into "make check". For that, some munging of the testdir option will be necessary, (to support "make check" with out-of-tree builds). For now, the scripts can just be run directly by hand. Reviewed-by: Ian Romanick <[email protected]>
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