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author | Vadim Girlin <[email protected]> | 2011-11-04 21:24:03 +0400 |
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committer | Alex Deucher <[email protected]> | 2011-11-05 17:23:29 -0400 |
commit | e532c710c60f0895e32af6562ac2855aa7d5eb63 (patch) | |
tree | 3356f91b417695a4da1a84d8348df1b923e28fd4 /src/glsl/ir_function_inlining.h | |
parent | 5b27b63de64167a84a03d820550e56c4b7bbc69d (diff) |
r600g: move SPI setup to PS setup
SPI semantic indices for PS/VS are now static, so we don't
need to update spi config for every shaders combination. We can move
the functionality of r600_spi_update to r600(evergreen)_pipe_shader_ps.
Flatshade state is now controlled by the global FLAT_SHADE_ENA flag
instead of updating FLAT_SHADE for all inputs.
Sprite coord still requires the update of spi setup when
sprite_coord_enable is first changed from zero (enabled), and then
only when it's changed to other non-zero value (enabled for other input).
Change to zero (disabling) and back to the same value is handled via
global SPRITE_COORD_ENA.
New field "sprite_coord_enable" added to "struct r600_pipe_shader"
to track current state for the pixel shader. It's checked in the
r600_update_derived_state.
Signed-off-by: Vadim Girlin <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
Diffstat (limited to 'src/glsl/ir_function_inlining.h')
0 files changed, 0 insertions, 0 deletions