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authorIlia Mirkin <[email protected]>2015-09-04 16:43:22 -0400
committerIlia Mirkin <[email protected]>2015-09-06 16:11:24 -0400
commit13bfa5201162185005fa9a45f7bc76e5909ab193 (patch)
tree6b81a9395443997e0db17002df135471c57741d7 /src/glsl/ir_function_can_inline.cpp
parente40f32d5626c87d9e77bbc261df3648cd54bd066 (diff)
util: always include sha1 into the build
SHA1 is now used in all builds when HAVE_SHA1 is defined. Adjust src to do the same thing, rather than predicating on shader cache. Fixes: 04e201d0c02 ("mesa: change 'SHADER_SUBST' facility to work with env variables") Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/glsl/ir_function_can_inline.cpp')
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