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author | Ilia Mirkin <[email protected]> | 2015-09-04 16:43:22 -0400 |
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committer | Ilia Mirkin <[email protected]> | 2015-09-06 16:11:24 -0400 |
commit | 13bfa5201162185005fa9a45f7bc76e5909ab193 (patch) | |
tree | 6b81a9395443997e0db17002df135471c57741d7 /src/glsl/ir_function_can_inline.cpp | |
parent | e40f32d5626c87d9e77bbc261df3648cd54bd066 (diff) |
util: always include sha1 into the build
SHA1 is now used in all builds when HAVE_SHA1 is defined. Adjust src to
do the same thing, rather than predicating on shader cache.
Fixes: 04e201d0c02 ("mesa: change 'SHADER_SUBST' facility to work with env variables")
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/glsl/ir_function_can_inline.cpp')
0 files changed, 0 insertions, 0 deletions