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authorPaul Berry <[email protected]>2013-01-07 18:10:30 -0800
committerPaul Berry <[email protected]>2013-01-08 09:08:53 -0800
commit09df6bb96d5d7b987de6cd48d87d175e5cd2ccf3 (patch)
tree6443c3ae662c1498ed2811c47244e5da14305bd6 /src/glsl/ir_function.cpp
parent844d14ebee3522281252da03615ac96df7440610 (diff)
glsl: Fix loop bounds detection.
When analyzing a loop where the loop condition is expressed in the non-standard order (e.g. "4 > i" instead of "i < 4"), we were reversing the condition incorrectly, leading to a loop bound that was off by 1. Fixes piglit tests {vs,fs}-loop-bounds-unrolled.shader_test. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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