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authorJason Ekstrand <[email protected]>2015-10-05 17:16:02 -0700
committerJason Ekstrand <[email protected]>2015-10-08 08:20:31 -0700
commit9c528f5dfa69fcb4068df736be441c0db19e6e88 (patch)
tree02ab6d6b46b95fa42768da5230e606b31ba3d78f /src/glsl/ir_function.cpp
parentc8031a879a3f442a4ca43243914c797615110d9b (diff)
nir/sweep: Reparent the shader name
Previously the name of the nir shader was being freed prematurely during nir_sweep. Since 756613ed35d the name was later being used to generate filenames for the optimiser debug output and these would end up with garbage from the dangling pointer. Co-authored-by: Neil Roberts <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/ir_function.cpp')
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