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authorKenneth Graunke <[email protected]>2013-11-22 01:25:42 -0800
committerKenneth Graunke <[email protected]>2014-01-13 11:38:19 -0800
commit5f7e778fa1b1e969a1b15e3650dec49b0026ed08 (patch)
tree40bd6e3e5175ccd2ca49a783b7680ee2c947b775 /src/glsl/ir_function.cpp
parentfb6d9798a0c6eefd512f5b0f19eed34af8f4f257 (diff)
glsl: Convert piles of foreach_iter to the newer foreach_list macro.
foreach_iter and exec_list_iterators have been deprecated for some time now; we just hadn't ever bothered to convert code to the newer foreach_list and foreach_list_safe macros. In these cases, we aren't editing the list, so we can use foreach_list rather than foreach_list_safe. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ir_function.cpp')
-rw-r--r--src/glsl/ir_function.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/glsl/ir_function.cpp b/src/glsl/ir_function.cpp
index bd5318d231b..40cf5894af8 100644
--- a/src/glsl/ir_function.cpp
+++ b/src/glsl/ir_function.cpp
@@ -141,9 +141,8 @@ ir_function::matching_signature(_mesa_glsl_parse_state *state,
* multiple ways to apply these conversions to the actual arguments of a
* call such that the call can be made to match multiple signatures."
*/
- foreach_iter(exec_list_iterator, iter, signatures) {
- ir_function_signature *const sig =
- (ir_function_signature *) iter.get();
+ foreach_list(n, &this->signatures) {
+ ir_function_signature *const sig = (ir_function_signature *) n;
/* Skip over any built-ins that aren't available in this shader. */
if (sig->is_builtin() && !sig->is_builtin_available(state))
@@ -212,9 +211,8 @@ ir_function_signature *
ir_function::exact_matching_signature(_mesa_glsl_parse_state *state,
const exec_list *actual_parameters)
{
- foreach_iter(exec_list_iterator, iter, signatures) {
- ir_function_signature *const sig =
- (ir_function_signature *) iter.get();
+ foreach_list(n, &this->signatures) {
+ ir_function_signature *const sig = (ir_function_signature *) n;
/* Skip over any built-ins that aren't available in this shader. */
if (sig->is_builtin() && !sig->is_builtin_available(state))