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authorDave Airlie <[email protected]>2011-12-18 21:25:15 +0000
committerDave Airlie <[email protected]>2011-12-19 11:53:07 +0000
commit417aad5a992c8d7659438d20f82b4cf405c9c7b2 (patch)
tree730c5306edf7c98d2e1948b716d74e11e38bb973 /src/glsl/ir_function.cpp
parent07eeb92abcd32653c9e6f6f60689bb1d059f5799 (diff)
softpipe: fix depth sampling for linear vs nearest.
This sample compare was always doing linear, and this makes the glsl-fs-shadow1DArray test render like the Intel driver. fix wrong 0->j from initial patch Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/ir_function.cpp')
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