diff options
author | Axel Davy <[email protected]> | 2014-11-25 00:38:03 +0100 |
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committer | Emil Velikov <[email protected]> | 2014-11-26 20:09:10 +0000 |
commit | 6aeae7442d1d5a8b1ff77b6f50f4ac7333cd22b0 (patch) | |
tree | d39b6e4e69407b1b93d25a0b3aa79bd30ad0e7e1 /src/glsl/ir_expression_flattening.h | |
parent | 133b2087c5ba9942527bc1b218a32205fb7a10a6 (diff) |
st/nine: rework the way D3DPOOL_SYSTEMMEM is handled
This patch moves the data field from Resource9 to Surface9 and cleans
D3DPOOL_SYSTEMMEM handling in Texture9. This fixes HL2 lost coast.
It also removes in Texture9 some code written to support importing
and exporting non D3DPOOL_SYSTEMMEM shared buffers. This code hadn't
the design required to support the feature and wasn't used.
Cc: "10.4" <[email protected]>
Tested-by: David Heidelberg <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/glsl/ir_expression_flattening.h')
0 files changed, 0 insertions, 0 deletions