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authorIan Romanick <[email protected]>2011-10-11 17:16:18 -0700
committerIan Romanick <[email protected]>2011-11-07 13:33:16 -0800
commit4ad460991cb1f4d8904b075133af414a624a27f3 (patch)
tree9b96e8474c48f5e8887bb0f698325b829fc1b361 /src/glsl/ir_expression_flattening.cpp
parent4ad41af616fed7ad0b6980f7181c9db9b95a6732 (diff)
glsl: Add new structures for tracking uniforms in linked shaders
v2: Update some comments based on feedback from Eric Anholt. v3: Remove gl_uniform_storage::dirty field. Make gl_uniform_storage::initialized be bool, and make gl_uniform_storage::sampler be uint8_t. v4: Include stdbool.h after Tom Stellard noticed a build failure that was introduced by the changes in v2. Oops. Signed-off-by: Ian Romanick <[email protected]> Tested-by: Tom Stellard <[email protected]>
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