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authorPatrick Rudolph <[email protected]>2015-02-20 15:48:57 +0100
committerAxel Davy <[email protected]>2015-04-29 08:28:10 +0200
commit77a38d2088678fa756aca61592777f12e245ac0c (patch)
tree3320dbf7f2a2464cbc78132848a4954b1c6fb22e /src/glsl/ir_equals.cpp
parent716bef2643367d3696aa20ab7178cbe19bf78abc (diff)
st/nine: NineDevice9_Clear skip fastpath for bigger depth-buffers
This adds an additional check to make sure the bound depth-buffer doesn't exceed the rendertarget size when clearing depth and color buffer at once. D3D9 clears only a rectangle with the same dimensions as the viewport, leaving other parts of the depth-buffer intact. This fixes failing WINE test visual.c:depth_buffer_test() Signed-off-by: Patrick Rudolph <[email protected]> Signed-off-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/glsl/ir_equals.cpp')
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