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authorRob Clark <[email protected]>2015-03-31 11:25:19 -0400
committerRob Clark <[email protected]>2015-04-05 08:56:24 -0400
commit6829d76e0285f9ed8091990b908d2e7dc37c5218 (patch)
treef41184ad8f9bd67fcb26719be4601779f5a97130 /src/glsl/ir_equals.cpp
parent24b78fe54e1498dc3f66cb616561894039806642 (diff)
nir: add option to lower slt/sge/seq/sne
In freedreno these get implemented as the matching f* instruction plus a u2f to convert the result to float 1.0/0.0. But less lines of code to just let nir_opt_algebraic handle this for us, plus opens up some small window for other opt passes to improve (ie. if some shader ended up with both a flt and slt with same src args, for example). v2: use b2f rather than u2f Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
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