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author | Jason Ekstrand <[email protected]> | 2015-01-09 20:01:13 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2015-01-15 07:20:24 -0800 |
commit | 4aa6162f6ecf96c7400c17c310eba0cfd0f5e083 (patch) | |
tree | bf3038964219161441349f7881224dc733a937fe /src/glsl/ir_equals.cpp | |
parent | dcb1acdea00a8f2c29777ff4078832df9d5b40ce (diff) |
nir/tex_instr: Add a nir_tex_src struct and dynamically allocate the src array
This solves a number of problems. First is the ability to change the
number of sources that a texture instruction has. Second, it solves the
delema that may occur if a texture instruction has more than 4 sources.
Reviewed-by: Connor Abbott <[email protected]>
Diffstat (limited to 'src/glsl/ir_equals.cpp')
0 files changed, 0 insertions, 0 deletions