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authorEric Anholt <[email protected]>2010-07-20 16:47:25 -0700
committerEric Anholt <[email protected]>2010-07-20 17:30:10 -0700
commit21b0dbd79937e9d6787f045af7d60d4b6c649ec8 (patch)
treeffba1dbb2896d9ab9ddc24a062b69763d55a1826 /src/glsl/ir_constant_variable.cpp
parentb6e92ad7da9d4f00607caca90bd0b8853623a493 (diff)
glsl2: talloc the glsl_struct_field[] we use to look up structure types.
Since the types are singletons across the lifetime of the compiler, repeatedly compiling a program with the same structure type defined would drop a copy of the array on the floor per compile. This is a bit tricky because the static GLSL types are not called with the talloc-based new, so we have to use the global type context, which may not be initialized yet.
Diffstat (limited to 'src/glsl/ir_constant_variable.cpp')
0 files changed, 0 insertions, 0 deletions