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authorRob Clark <[email protected]>2015-10-10 13:26:03 -0400
committerRob Clark <[email protected]>2015-10-16 19:33:37 -0400
commit183db3a64557d5d231ef58ab5666286f323ff333 (patch)
treef3216746bf09ad9d42e381b8c623f902f7d41740 /src/glsl/ir_constant_expression.cpp
parent60690cb3b3082b7397c48769ec28b5570f6b7d7e (diff)
glsl: move half<->float convertion to util
Needed in NIR too, so move out of mesa/main/imports.c Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/glsl/ir_constant_expression.cpp')
-rw-r--r--src/glsl/ir_constant_expression.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp
index 309b6b72b5b..67ed3605a8c 100644
--- a/src/glsl/ir_constant_expression.cpp
+++ b/src/glsl/ir_constant_expression.cpp
@@ -36,6 +36,7 @@
#include <math.h>
#include "main/core.h" /* for MAX2, MIN2, CLAMP */
#include "util/rounding.h" /* for _mesa_roundeven */
+#include "util/half_float.h"
#include "ir.h"
#include "glsl_types.h"
#include "program/hash_table.h"