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author | Matt Turner <[email protected]> | 2013-10-23 16:42:34 -0700 |
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committer | Matt Turner <[email protected]> | 2013-10-25 10:35:18 -0700 |
commit | 64c081e8b788ba87c9edc505127b87c3fba47599 (patch) | |
tree | 64a50614b5571c2a78ca5fbb9c697839e2ca6ebf /src/glsl/ir_constant_expression.cpp | |
parent | 65a600f58a7a35016e32e9774560b71f675566fd (diff) |
glsl: Optimize (not A) and (not B) into not (A or B).
No shader-db changes, but seems like a good idea.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl/ir_constant_expression.cpp')
0 files changed, 0 insertions, 0 deletions