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authorMatt Turner <[email protected]>2013-04-23 17:19:06 -0700
committerMatt Turner <[email protected]>2013-08-27 15:03:30 -0700
commitd55c543c3637fec784518f34b1f12e7a73be2281 (patch)
tree1a15ea60c074d916df2971af7803426ac08d0672 /src/glsl/ir_constant_expression.cpp
parent6829c18609fc3c979133b462173141dd7dfd09c3 (diff)
glsl: Add support for new fma built-in in ARB_gpu_shader5.
v2: Add constant folding support. Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ir_constant_expression.cpp')
-rw-r--r--src/glsl/ir_constant_expression.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp
index 0a725b45bc4..bf019b95577 100644
--- a/src/glsl/ir_constant_expression.cpp
+++ b/src/glsl/ir_constant_expression.cpp
@@ -1375,6 +1375,17 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
break;
}
+ case ir_triop_fma:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ assert(op[1]->type->base_type == GLSL_TYPE_FLOAT);
+ assert(op[2]->type->base_type == GLSL_TYPE_FLOAT);
+
+ for (unsigned c = 0; c < components; c++) {
+ data.f[c] = op[0]->value.f[c] * op[1]->value.f[c]
+ + op[2]->value.f[c];
+ }
+ break;
+
case ir_triop_lrp: {
assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
assert(op[1]->type->base_type == GLSL_TYPE_FLOAT);