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authorChad Versace <[email protected]>2012-11-19 11:14:24 -0800
committerChad Versace <[email protected]>2013-01-24 21:24:10 -0800
commit542c7a30224211de8d7df5025a5308559f33197b (patch)
tree6e5f07ef557a33a31c6db450041464ebc407f897 /src/glsl/ir_constant_expression.cpp
parent529b6d1f3d80f5651bdb477c20fdbb6f6a4d9746 (diff)
glsl: Evaluate constant GLSL ES 3.00 pack/unpack expressions (v3)
That is, evaluate constant expressions of the following functions: packSnorm2x16 unpackSnorm2x16 packUnorm2x16 unpackUnorm2x16 packHalf2x16 unpackHalf2x16 v2: Reuse _mesa_pack_float_to_half and its inverse to evaluate pack/unpackHalf2x16. [for idr] v3: Whitespace fixes. [for mattst88] Don't cast neg floats directly to uint16; use an intermediate cast to int16. [for paul] Reviewed-by: Ian Romanick <[email protected]> (v2) Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Matt Tuner <[email protected]> Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/glsl/ir_constant_expression.cpp')
-rw-r--r--src/glsl/ir_constant_expression.cpp189
1 files changed, 189 insertions, 0 deletions
diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp
index 76780909a43..6f6eefffde9 100644
--- a/src/glsl/ir_constant_expression.cpp
+++ b/src/glsl/ir_constant_expression.cpp
@@ -75,6 +75,159 @@ bitcast_f2u(float f)
return u;
}
+/**
+ * Evaluate one component of a floating-point 2x16 unpacking function.
+ */
+typedef uint16_t
+(*pack_1x16_func_t)(float);
+
+/**
+ * Evaluate one component of a floating-point 2x16 unpacking function.
+ */
+typedef float
+(*unpack_1x16_func_t)(uint16_t);
+
+/**
+ * Evaluate a 2x16 floating-point packing function.
+ */
+static uint32_t
+pack_2x16(pack_1x16_func_t pack_1x16,
+ float x, float y)
+{
+ /* From section 8.4 of the GLSL ES 3.00 spec:
+ *
+ * packSnorm2x16
+ * -------------
+ * The first component of the vector will be written to the least
+ * significant bits of the output; the last component will be written to
+ * the most significant bits.
+ *
+ * The specifications for the other packing functions contain similar
+ * language.
+ */
+ uint32_t u = 0;
+ u |= ((uint32_t) pack_1x16(x) << 0);
+ u |= ((uint32_t) pack_1x16(y) << 16);
+ return u;
+}
+
+/**
+ * Evaluate a 2x16 floating-point unpacking function.
+ */
+static void
+unpack_2x16(unpack_1x16_func_t unpack_1x16,
+ uint32_t u,
+ float *x, float *y)
+{
+ /* From section 8.4 of the GLSL ES 3.00 spec:
+ *
+ * unpackSnorm2x16
+ * ---------------
+ * The first component of the returned vector will be extracted from
+ * the least significant bits of the input; the last component will be
+ * extracted from the most significant bits.
+ *
+ * The specifications for the other unpacking functions contain similar
+ * language.
+ */
+ *x = unpack_1x16((uint16_t) (u & 0xffff));
+ *y = unpack_1x16((uint16_t) (u >> 16));
+}
+
+/**
+ * Evaluate one component of packSnorm2x16.
+ */
+static uint16_t
+pack_snorm_1x16(float x)
+{
+ /* From section 8.4 of the GLSL ES 3.00 spec:
+ *
+ * packSnorm2x16
+ * -------------
+ * The conversion for component c of v to fixed point is done as
+ * follows:
+ *
+ * packSnorm2x16: round(clamp(c, -1, +1) * 32767.0)
+ *
+ * We must first cast the float to an int, because casting a negative
+ * float to a uint is undefined.
+ */
+ return (uint16_t) (int16_t)
+ _mesa_round_to_even(CLAMP(x, -1.0f, +1.0f) * 32767.0f);
+}
+
+/**
+ * Evaluate one component of unpackSnorm2x16.
+ */
+static float
+unpack_snorm_1x16(uint16_t u)
+{
+ /* From section 8.4 of the GLSL ES 3.00 spec:
+ *
+ * unpackSnorm2x16
+ * ---------------
+ * The conversion for unpacked fixed-point value f to floating point is
+ * done as follows:
+ *
+ * unpackSnorm2x16: clamp(f / 32767.0, -1, +1)
+ */
+ return CLAMP((int16_t) u / 32767.0f, -1.0f, +1.0f);
+}
+
+/**
+ * Evaluate one component packUnorm2x16.
+ */
+static uint16_t
+pack_unorm_1x16(float x)
+{
+ /* From section 8.4 of the GLSL ES 3.00 spec:
+ *
+ * packUnorm2x16
+ * -------------
+ * The conversion for component c of v to fixed point is done as
+ * follows:
+ *
+ * packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
+ */
+ return (uint16_t) _mesa_round_to_even(CLAMP(x, 0.0f, 1.0f) * 65535.0f);
+}
+
+/**
+ * Evaluate one component of unpackUnorm2x16.
+ */
+static float
+unpack_unorm_1x16(uint16_t u)
+{
+ /* From section 8.4 of the GLSL ES 3.00 spec:
+ *
+ * unpackUnorm2x16
+ * ---------------
+ * The conversion for unpacked fixed-point value f to floating point is
+ * done as follows:
+ *
+ * unpackUnorm2x16: f / 65535.0
+ */
+ return (float) u / 65535.0f;
+}
+
+/**
+ * Evaluate one component of packHalf2x16.
+ */
+static uint16_t
+pack_half_1x16(float x)
+{
+ return _mesa_float_to_half(x);
+}
+
+/**
+ * Evaluate one component of unpackHalf2x16.
+ */
+static float
+unpack_half_1x16(uint16_t u)
+{
+ return _mesa_half_to_float(u);
+}
+
ir_constant *
ir_rvalue::constant_expression_value(struct hash_table *variable_context)
{
@@ -440,6 +593,42 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
}
break;
+ case ir_unop_pack_snorm_2x16:
+ assert(op[0]->type == glsl_type::vec2_type);
+ data.u[0] = pack_2x16(pack_snorm_1x16,
+ op[0]->value.f[0],
+ op[0]->value.f[1]);
+ break;
+ case ir_unop_unpack_snorm_2x16:
+ assert(op[0]->type == glsl_type::uint_type);
+ unpack_2x16(unpack_snorm_1x16,
+ op[0]->value.u[0],
+ &data.f[0], &data.f[1]);
+ break;
+ case ir_unop_pack_unorm_2x16:
+ assert(op[0]->type == glsl_type::vec2_type);
+ data.u[0] = pack_2x16(pack_unorm_1x16,
+ op[0]->value.f[0],
+ op[0]->value.f[1]);
+ break;
+ case ir_unop_unpack_unorm_2x16:
+ assert(op[0]->type == glsl_type::uint_type);
+ unpack_2x16(unpack_unorm_1x16,
+ op[0]->value.u[0],
+ &data.f[0], &data.f[1]);
+ break;
+ case ir_unop_pack_half_2x16:
+ assert(op[0]->type == glsl_type::vec2_type);
+ data.u[0] = pack_2x16(pack_half_1x16,
+ op[0]->value.f[0],
+ op[0]->value.f[1]);
+ break;
+ case ir_unop_unpack_half_2x16:
+ assert(op[0]->type == glsl_type::uint_type);
+ unpack_2x16(unpack_half_1x16,
+ op[0]->value.u[0],
+ &data.f[0], &data.f[1]);
+ break;
case ir_binop_pow:
assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
for (unsigned c = 0; c < op[0]->type->components(); c++) {