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authorKenneth Graunke <[email protected]>2011-01-08 23:49:23 -0800
committerKenneth Graunke <[email protected]>2011-01-31 11:10:59 -0800
commitc5a27b5939427bdc95c926b450ed3de1ff4baafb (patch)
treeed0518338cbec7badc6a699a94167dbec5248429 /src/glsl/ir_clone.cpp
parent60c8e91c795dc604c08977d5773f96a4de8e402b (diff)
glsl: Change texel offsets to a single vector rvalue.
Having these as actual integer values makes it difficult to implement the texture*Offset built-in functions, since the offset is actually a function parameter (which doesn't have a constant value). The original rationale was that some hardware needs these offset baked into the instruction opcode. However, at least i965 should be able to support non-constant offsets. Others should be able to rely on inlining and constant propagation.
Diffstat (limited to 'src/glsl/ir_clone.cpp')
-rw-r--r--src/glsl/ir_clone.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/ir_clone.cpp b/src/glsl/ir_clone.cpp
index 20a59b1e435..2c0574dc6bf 100644
--- a/src/glsl/ir_clone.cpp
+++ b/src/glsl/ir_clone.cpp
@@ -217,8 +217,8 @@ ir_texture::clone(void *mem_ctx, struct hash_table *ht) const
new_tex->shadow_comparitor = this->shadow_comparitor->clone(mem_ctx, ht);
}
- for (int i = 0; i < 3; i++)
- new_tex->offsets[i] = this->offsets[i];
+ if (this->offset != NULL)
+ new_tex->offset = this->offset->clone(mem_ctx, ht);
switch (this->op) {
case ir_tex: