diff options
author | Kenneth Graunke <[email protected]> | 2011-01-08 23:49:23 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2011-01-31 11:10:59 -0800 |
commit | c5a27b5939427bdc95c926b450ed3de1ff4baafb (patch) | |
tree | ed0518338cbec7badc6a699a94167dbec5248429 /src/glsl/ir_clone.cpp | |
parent | 60c8e91c795dc604c08977d5773f96a4de8e402b (diff) |
glsl: Change texel offsets to a single vector rvalue.
Having these as actual integer values makes it difficult to implement
the texture*Offset built-in functions, since the offset is actually a
function parameter (which doesn't have a constant value).
The original rationale was that some hardware needs these offset baked
into the instruction opcode. However, at least i965 should be able to
support non-constant offsets. Others should be able to rely on inlining
and constant propagation.
Diffstat (limited to 'src/glsl/ir_clone.cpp')
-rw-r--r-- | src/glsl/ir_clone.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/ir_clone.cpp b/src/glsl/ir_clone.cpp index 20a59b1e435..2c0574dc6bf 100644 --- a/src/glsl/ir_clone.cpp +++ b/src/glsl/ir_clone.cpp @@ -217,8 +217,8 @@ ir_texture::clone(void *mem_ctx, struct hash_table *ht) const new_tex->shadow_comparitor = this->shadow_comparitor->clone(mem_ctx, ht); } - for (int i = 0; i < 3; i++) - new_tex->offsets[i] = this->offsets[i]; + if (this->offset != NULL) + new_tex->offset = this->offset->clone(mem_ctx, ht); switch (this->op) { case ir_tex: |