diff options
author | Eric Anholt <eric@anholt.net> | 2012-04-26 18:21:43 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2012-07-20 10:43:19 -0700 |
commit | b3c093c79c2ec49c36af37aa290d5ae452149f6e (patch) | |
tree | fc55744beeeb712309595a5302995b3a17f67856 /src/glsl/ir_clone.cpp | |
parent | f7561e8ecd80e915150ca63c0c79a5f9839c8e12 (diff) |
glsl: Translate the AST for uniform blocks into some IR structures.
We're going to need this structure to cross-validate the uniform
blocks between shader stages, since unused ir_variables might get
dropped. It's also the place we store the RowMajor qualifier, which
is not part of the GLSL type (since that would cause a bunch of type
equality checks to fail).
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'src/glsl/ir_clone.cpp')
-rw-r--r-- | src/glsl/ir_clone.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/ir_clone.cpp b/src/glsl/ir_clone.cpp index 591fe7b7756..4314efa76d4 100644 --- a/src/glsl/ir_clone.cpp +++ b/src/glsl/ir_clone.cpp @@ -54,6 +54,7 @@ ir_variable::clone(void *mem_ctx, struct hash_table *ht) const var->interpolation = this->interpolation; var->location = this->location; var->index = this->index; + var->uniform_block = this->uniform_block; var->warn_extension = this->warn_extension; var->origin_upper_left = this->origin_upper_left; var->pixel_center_integer = this->pixel_center_integer; |