diff options
author | Paul Berry <[email protected]> | 2013-11-28 11:06:43 -0800 |
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committer | Paul Berry <[email protected]> | 2013-12-09 10:54:20 -0800 |
commit | cb38a0dc0aaa0a5cbc2a5345ecee3c17d9d46987 (patch) | |
tree | f3128e66e0d6ab2c4130d84ccfab24532b0701eb /src/glsl/ir_clone.cpp | |
parent | 877db5a792df7f5971c1906a3677b066926b9832 (diff) |
glsl: Fix handling of function calls inside nested loops.
Previously, when visiting an ir_call, loop analysis would only mark
the innermost enclosing loop as containing a call. As a result, when
encountering a loop like this:
for (i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
foo();
}
}
it would incorrectly conclude that the outer loop ran three times.
(This is not certain; if foo() modifies i, then the outer loop might
run more or fewer times).
Fixes piglit test "vs-call-in-nested-loop.shader_test".
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ir_clone.cpp')
0 files changed, 0 insertions, 0 deletions