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authorIan Romanick <[email protected]>2010-07-19 17:12:42 -0700
committerIan Romanick <[email protected]>2010-07-20 17:48:24 -0700
commit7e2aa91507a5883e33473e0a94215ee3985baad1 (patch)
tree0e88667d83141c9359eb00b50d6945b4e18c8e72 /src/glsl/ir_clone.cpp
parent1124e5a3cbba839ffd968742bfa3295c8de5498c (diff)
glsl2: Add and use new variable mode ir_var_temporary
This is quite a large patch because breaking it into smaller pieces would result in the tree being intermitently broken. The big changes are: * Add the ir_var_temporary variable mode * Change the ir_variable constructor to take the mode as a parameter and correctly specify the mode for all ir_varables. * Change the linker to not cross validate ir_var_temporary variables. * Change the linker to pull all ir_var_temporary variables from global scope into 'main'.
Diffstat (limited to 'src/glsl/ir_clone.cpp')
-rw-r--r--src/glsl/ir_clone.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/ir_clone.cpp b/src/glsl/ir_clone.cpp
index 91d6977354d..f7e8794728c 100644
--- a/src/glsl/ir_clone.cpp
+++ b/src/glsl/ir_clone.cpp
@@ -39,7 +39,8 @@ ir_variable *
ir_variable::clone(struct hash_table *ht) const
{
void *ctx = talloc_parent(this);
- ir_variable *var = new(ctx) ir_variable(type, name);
+ ir_variable *var = new(ctx) ir_variable(this->type, this->name,
+ (ir_variable_mode) this->mode);
var->max_array_access = this->max_array_access;
var->read_only = this->read_only;
@@ -47,7 +48,6 @@ ir_variable::clone(struct hash_table *ht) const
var->invariant = this->invariant;
var->shader_in = this->shader_in;
var->shader_out = this->shader_out;
- var->mode = this->mode;
var->interpolation = this->interpolation;
var->array_lvalue = this->array_lvalue;
var->location = this->location;