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authorKenneth Graunke <[email protected]>2010-09-05 01:48:11 -0700
committerKenneth Graunke <[email protected]>2010-09-07 17:30:38 -0700
commitf412fac5b46eb274cbed8e62234d5dbfd859f1fe (patch)
tree89bbe21c6ba90bdfc59e850ebda738e329fc1fff /src/glsl/ir_clone.cpp
parentc98deb18d5836f75cf62562f9304e4d90e0ea920 (diff)
glsl: Move is_builtin flag back to ir_function_signature.
This effectively reverts b6f15869b324ae64a00d0fe46fa3c8c62c1edb6c. In desktop GLSL, defining a function with the same name as a built-in hides that built-in function completely, so there would never be built-in and user function signatures in the same ir_function. However, in GLSL ES, overloading built-ins is allowed, and does not hide the built-in signatures - so we're back to needing this.
Diffstat (limited to 'src/glsl/ir_clone.cpp')
-rw-r--r--src/glsl/ir_clone.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/glsl/ir_clone.cpp b/src/glsl/ir_clone.cpp
index 3b8beb54b53..aa84cf05725 100644
--- a/src/glsl/ir_clone.cpp
+++ b/src/glsl/ir_clone.cpp
@@ -250,8 +250,6 @@ ir_function::clone(void *mem_ctx, struct hash_table *ht) const
{
ir_function *copy = new(mem_ctx) ir_function(this->name);
- copy->is_builtin = this->is_builtin;
-
foreach_list_const(node, &this->signatures) {
const ir_function_signature *const sig =
(const ir_function_signature *const) node;
@@ -274,6 +272,7 @@ ir_function_signature::clone(void *mem_ctx, struct hash_table *ht) const
new(mem_ctx) ir_function_signature(this->return_type);
copy->is_defined = this->is_defined;
+ copy->is_builtin = this->is_builtin;
/* Clone the parameter list.
*/