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authorEric Anholt <[email protected]>2012-04-26 18:21:43 -0700
committerEric Anholt <[email protected]>2012-07-20 10:43:19 -0700
commitb3c093c79c2ec49c36af37aa290d5ae452149f6e (patch)
treefc55744beeeb712309595a5302995b3a17f67856 /src/glsl/ir_clone.cpp
parentf7561e8ecd80e915150ca63c0c79a5f9839c8e12 (diff)
glsl: Translate the AST for uniform blocks into some IR structures.
We're going to need this structure to cross-validate the uniform blocks between shader stages, since unused ir_variables might get dropped. It's also the place we store the RowMajor qualifier, which is not part of the GLSL type (since that would cause a bunch of type equality checks to fail). Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ir_clone.cpp')
-rw-r--r--src/glsl/ir_clone.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/ir_clone.cpp b/src/glsl/ir_clone.cpp
index 591fe7b7756..4314efa76d4 100644
--- a/src/glsl/ir_clone.cpp
+++ b/src/glsl/ir_clone.cpp
@@ -54,6 +54,7 @@ ir_variable::clone(void *mem_ctx, struct hash_table *ht) const
var->interpolation = this->interpolation;
var->location = this->location;
var->index = this->index;
+ var->uniform_block = this->uniform_block;
var->warn_extension = this->warn_extension;
var->origin_upper_left = this->origin_upper_left;
var->pixel_center_integer = this->pixel_center_integer;