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authorChris Forbes <[email protected]>2012-12-21 21:33:37 +1300
committerChris Forbes <[email protected]>2013-03-02 11:33:54 +1300
commitffb53b4f0384fc811372644ce35471c0711eef9e (patch)
treea9600d8e15d97f25a90cec15db64dce44e3f3e86 /src/glsl/ir_builder.h
parent16af0aca09029e647e4b7ae53ed94b089531c080 (diff)
glsl: add support for ARB_texture_multisample
V2: - emit `sample` parameter properly for multisample texelFetch() - fix spurious whitespace change - introduce a new opcode ir_txf_ms rather than overloading the existing ir_txf further. This makes doing the right thing in the driver somewhat simpler. V3: - fix weird whitespace V4: - don't forget to include the new opcode in tex_opcode_strs[] (thanks Kenneth for spotting this) Signed-off-by: Chris Forbes <[email protected]> [V2] Reviewed-by: Eric Anholt <[email protected]> [V2] Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ir_builder.h')
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