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authorMatt Turner <[email protected]>2013-08-19 10:45:46 -0700
committerMatt Turner <[email protected]>2013-09-09 15:01:08 -0700
commit7aaa38728f93bfb69573e0d866f24e8cb41836f0 (patch)
treef4de2a2d80ac24087c37dea60b37fe41d9745644 /src/glsl/ir_builder.h
parent60850b7b9fbb9827d6841dbd4a4cd9b1e3554d45 (diff)
glsl: Add conditional-select IR.
It's a ?: that operates per-component on vectors. Will be used in upcoming lowering pass for ldexp and the implementation of frexp. csel(selector, a, b): per-component result = selector ? a : b Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ir_builder.h')
-rw-r--r--src/glsl/ir_builder.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/ir_builder.h b/src/glsl/ir_builder.h
index 429900bd18a..6a5f771193b 100644
--- a/src/glsl/ir_builder.h
+++ b/src/glsl/ir_builder.h
@@ -183,6 +183,7 @@ ir_expression *b2f(operand a);
ir_expression *fma(operand a, operand b, operand c);
ir_expression *lrp(operand x, operand y, operand a);
+ir_expression *csel(operand a, operand b, operand c);
ir_expression *bitfield_insert(operand a, operand b, operand c, operand d);
ir_swizzle *swizzle(operand a, int swizzle, int components);