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authorEric Anholt <eric@anholt.net>2014-10-02 14:01:29 -0700
committerEric Anholt <eric@anholt.net>2014-10-02 18:28:45 -0700
commit24d998056275f4fab9bf3e98c962d91245ef1b7b (patch)
tree3930f42c2853390c7b849e1d9a2a799eff1a3725 /src/glsl/ir_builder.cpp
parent3dd9a0d6fdea1ff5b1fe903fce206bf1d1515400 (diff)
vc4: Add support for sampling from sRGB.
This isn't perfect -- the filtering is happening on the srgb values, and we're decoding afterwards, which is not what you want. I think that's the cause of some additional texwrap(GL_CLAMP, LINEAR) failures, though many other texwrap tests on srgb start to pass since unfiltered values come out correct.
Diffstat (limited to 'src/glsl/ir_builder.cpp')
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