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authorBrian Paul <[email protected]>2012-08-02 13:02:40 -0600
committerBrian Paul <[email protected]>2012-08-03 07:16:35 -0600
commitea6f035ae90895bd4ee3247408eb179dfdf96d22 (patch)
tree19df9d3c7b12cb641cea4ccb84950c09992c1732 /src/glsl/ir_basic_block.cpp
parent350f12fb657a2ac860796c179233fa357e4bf46c (diff)
gallium: consolidate CSO sampler and sampler_view functions
Merge the vertex/fragment versions of the cso_set/save/restore_samplers() functions. Now we pass the shader stage (PIPE_SHADER_x) to the function to indicate vertex/fragment/geometry samplers. For example: cso_single_sampler(cso, PIPE_SHADER_FRAGMENT, unit, sampler); This results in quite a bit of code reduction, fewer CSO functions and support for geometry shaders. Reviewed-by: Marek Olšák <[email protected]>
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