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authorAlex Deucher <[email protected]>2010-11-19 15:51:24 -0500
committerAlex Deucher <[email protected]>2010-11-19 15:51:24 -0500
commit04ffbe1ac6a82ac5cce843afa15ffdfa4ef78103 (patch)
tree676077396f299cfdb8276be14ac6f07b7b74ad6c /src/glsl/ir.h
parent4afd0683854ac1cfbe7118232b5e344c83d4b0c2 (diff)
r600g: use full range of VS resources for vertex samplers
Now that we have fetch shaders, the full range of VS resources can be used for sampling.
Diffstat (limited to 'src/glsl/ir.h')
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