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author | Alex Deucher <[email protected]> | 2010-11-19 15:51:24 -0500 |
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committer | Alex Deucher <[email protected]> | 2010-11-19 15:51:24 -0500 |
commit | 04ffbe1ac6a82ac5cce843afa15ffdfa4ef78103 (patch) | |
tree | 676077396f299cfdb8276be14ac6f07b7b74ad6c /src/glsl/ir.h | |
parent | 4afd0683854ac1cfbe7118232b5e344c83d4b0c2 (diff) |
r600g: use full range of VS resources for vertex samplers
Now that we have fetch shaders, the full range of VS resources
can be used for sampling.
Diffstat (limited to 'src/glsl/ir.h')
0 files changed, 0 insertions, 0 deletions