diff options
author | Kenneth Graunke <[email protected]> | 2013-08-30 16:00:43 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2013-09-09 11:46:50 -0700 |
commit | ca321d07fda7d4c550eec985c79bbafb3dfbf570 (patch) | |
tree | 0e3ce63bdd8086533bbdcfa73d8e1e9a632477a4 /src/glsl/ir.h | |
parent | 6c3db2167c64ecf2366862f15f8e2d4a91f1028c (diff) |
glsl: Store a predicate for whether a built-in signature is available.
For the upcoming built-in function rewrite, we'll need to be able to
answer "Is this built-in function signature available?".
This is actually a somewhat complex question, since it depends on the
language version, GLSL vs. GLSL ES, enabled extensions, and the current
shader stage.
Storing such a set of constraints in a structure would be painful, so
instead we store a function pointer. When creating a signature, we
simply point to a predicate that inspects _mesa_glsl_parse_state and
answers whether the signature is available in the current shader.
Unfortunately, IR reader doesn't actually know when built-in functions
are available, so this patch makes it lie and say that they're always
present. This allows us to hook up the new functionality; it just won't
be useful until real data is populated. In the meantime, the existing
profile mechanism ensures built-ins are available in the right places.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r-- | src/glsl/ir.h | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h index b45e6cbd831..d785259cc86 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -591,6 +591,11 @@ public: const glsl_type *interface_type; }; +/** + * A function that returns whether a built-in function is available in the + * current shading language (based on version, ES or desktop, and extensions). + */ +typedef bool (*builtin_available_predicate)(const _mesa_glsl_parse_state *); /*@{*/ /** @@ -602,7 +607,8 @@ class ir_function_signature : public ir_instruction { * an ir_function. */ public: - ir_function_signature(const glsl_type *return_type); + ir_function_signature(const glsl_type *return_type, + builtin_available_predicate builtin_info = NULL); virtual ir_function_signature *clone(void *mem_ctx, struct hash_table *ht) const; @@ -684,6 +690,12 @@ public: struct exec_list body; private: + /** + * A function pointer to a predicate that answers whether a built-in + * function is available in the current shader. NULL if not a built-in. + */ + builtin_available_predicate builtin_info; + /** Function of which this signature is one overload. */ class ir_function *_function; |