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author | Iago Toral Quiroga <itoral@igalia.com> | 2014-07-09 16:28:30 +0200 |
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committer | Iago Toral Quiroga <itoral@igalia.com> | 2014-09-19 15:01:15 +0200 |
commit | 2c85132e511bbef9a0965c69848981b1bffb5bad (patch) | |
tree | 00d07ecdbd5e3cdc70d98d6f669d69b75ca0da1b /src/glsl/ir.h | |
parent | d0bdd4ce983ddd52f9f4b70dced4e471c60a130c (diff) |
i965/gen6/gs: Implement GS_OPCODE_URB_WRITE_ALLOCATE.
Gen6 geometry shaders need to allocate URB handles for each new vertex they
emit after the first (the URB handle for the first vertex is obtained via the
FF_SYNC message).
This opcode adds the URB allocation mechanism to regular URB writes.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Diffstat (limited to 'src/glsl/ir.h')
0 files changed, 0 insertions, 0 deletions