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authorIago Toral Quiroga <itoral@igalia.com>2014-07-09 16:28:30 +0200
committerIago Toral Quiroga <itoral@igalia.com>2014-09-19 15:01:15 +0200
commit2c85132e511bbef9a0965c69848981b1bffb5bad (patch)
tree00d07ecdbd5e3cdc70d98d6f669d69b75ca0da1b /src/glsl/ir.h
parentd0bdd4ce983ddd52f9f4b70dced4e471c60a130c (diff)
i965/gen6/gs: Implement GS_OPCODE_URB_WRITE_ALLOCATE.
Gen6 geometry shaders need to allocate URB handles for each new vertex they emit after the first (the URB handle for the first vertex is obtained via the FF_SYNC message). This opcode adds the URB allocation mechanism to regular URB writes. Acked-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Diffstat (limited to 'src/glsl/ir.h')
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