diff options
author | Ian Romanick <[email protected]> | 2012-12-14 12:00:14 -0800 |
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committer | Ian Romanick <[email protected]> | 2013-01-25 09:07:34 -0500 |
commit | 13be1f4a103802ed936f2374d72b2f6979dafd58 (patch) | |
tree | 636053ac19725220449afbcb65310ec99e1c1ddf /src/glsl/ir.h | |
parent | 17e6f1904444be019cafa208495e3fe479cb86fd (diff) |
glsl: Add ir_variable::is_in_uniform_block predicate
The way a variable is tested for this property is about to change, and
this makes the code easier to modify.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Carl Worth <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r-- | src/glsl/ir.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h index 9fdfb18e25b..14212dfb7a2 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -350,6 +350,14 @@ public: glsl_interp_qualifier determine_interpolation_mode(bool flat_shade); /** + * Determine whether or not a variable is part of a uniform block. + */ + inline bool is_in_uniform_block() const + { + return this->mode == ir_var_uniform && this->uniform_block != -1; + } + + /** * Declared type of the variable */ const struct glsl_type *type; |