diff options
author | Iago Toral Quiroga <[email protected]> | 2015-06-05 09:11:53 +0200 |
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committer | Samuel Iglesias Gonsalvez <[email protected]> | 2015-07-14 07:04:03 +0200 |
commit | 1146696f75ea0f2b49e6379c2a62602dfeb51190 (patch) | |
tree | 7dd5455f4a88910f60f0f101f4ba4c6a3b3d3fcd /src/glsl/ir.h | |
parent | 18feaa8f36b311c443fd56666507ec1768fb9582 (diff) |
mesa: rename is_in_uniform_block to is_in_buffer_block
Since this now checks if a variable is inside a uniform or a shader
storage block.
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r-- | src/glsl/ir.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h index 2b9533a6437..1c7829b0326 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -442,9 +442,10 @@ public: glsl_interp_qualifier determine_interpolation_mode(bool flat_shade); /** - * Determine whether or not a variable is part of a uniform block. + * Determine whether or not a variable is part of a uniform or + * shader storage block. */ - inline bool is_in_uniform_block() const + inline bool is_in_buffer_block() const { return (this->data.mode == ir_var_uniform || this->data.mode == ir_var_shader_storage) && |