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authorDave Airlie <[email protected]>2012-03-24 13:33:00 +0000
committerDave Airlie <[email protected]>2012-04-13 17:18:55 +0100
commitf8cf79936b42405a8366613b80e3bde21aadaa02 (patch)
treefc77c2e3bc4976c6cd9e99a02fa7c90b70b25744 /src/glsl/ir.h
parenta75c6163e605f35b14f26930dd9227e4f337ec9e (diff)
mesa: add support for ARB_blend_func_extended (v4)
Add implementations of the two API functions, Add a new strings to uint mapping for index bindings Add the blending mode validation for SRC1 + SRC_ALPHA_SATURATE Add get for MAX_DUAL_SOURCE_DRAW_BUFFERS v2: Add check in valid_to_render to address case in spec ERRORS. v3: Add index to ir.h so this patch compiles on its own fixup comment v4: fixup Brian's comments The GLSL patch will setup the indices. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r--src/glsl/ir.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index b1ae6db7416..9450e8f8430 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -421,6 +421,11 @@ public:
int location;
/**
+ * output index for dual source blending.
+ */
+ int index;
+
+ /**
* Built-in state that backs this uniform
*
* Once set at variable creation, \c state_slots must remain invariant.