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authorKenneth Graunke <[email protected]>2010-09-05 01:48:11 -0700
committerKenneth Graunke <[email protected]>2010-09-07 17:30:38 -0700
commitf412fac5b46eb274cbed8e62234d5dbfd859f1fe (patch)
tree89bbe21c6ba90bdfc59e850ebda738e329fc1fff /src/glsl/ir.h
parentc98deb18d5836f75cf62562f9304e4d90e0ea920 (diff)
glsl: Move is_builtin flag back to ir_function_signature.
This effectively reverts b6f15869b324ae64a00d0fe46fa3c8c62c1edb6c. In desktop GLSL, defining a function with the same name as a built-in hides that built-in function completely, so there would never be built-in and user function signatures in the same ir_function. However, in GLSL ES, overloading built-ins is allowed, and does not hide the built-in signatures - so we're back to needing this.
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r--src/glsl/ir.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index efe59d80642..0d933024df0 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -342,6 +342,9 @@ public:
/** Whether or not this function has a body (which may be empty). */
unsigned is_defined:1;
+ /** Whether or not this function signature is a built-in. */
+ unsigned is_builtin:1;
+
/** Body of instructions in the function. */
struct exec_list body;
@@ -407,8 +410,8 @@ public:
*/
const char *name;
- /** Whether or not this function is a built-in. */
- unsigned is_builtin:1;
+ /** Whether or not this function has a signature that is a built-in. */
+ bool has_builtin_signature();
/**
* List of ir_function_signature for each overloaded function with this name.