diff options
author | Chad Versace <[email protected]> | 2012-11-19 10:48:25 -0800 |
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committer | Chad Versace <[email protected]> | 2013-01-24 21:11:41 -0800 |
commit | ee5921ad0dfb11eebe666b03eab2ac1875c11280 (patch) | |
tree | 4695529a3ed11ceb1d65690b982c128b904f58d1 /src/glsl/ir.h | |
parent | 3a88d71d3558d756b0567efe4f22179d2606367c (diff) |
glsl: Extend ir_expression_operation for GLSL 3.00 pack/unpack functions (v2)
For each function {pack,unpack}{Snorm,Unorm,Half}2x16, add a corresponding
opcode to enum ir_expression_operation. Validate the new opcodes in
ir_validate.cpp.
Also, add opcodes for scalarized variants of the Half2x16 functions. (The
code generator for the i965 fragment shader requires that all vector
operations be scalarized. A lowering pass, to be added later, will
scalarize the Half2x16 functions).
v2: Fix assertion message in ir_to_mesa [for idr].
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Tuner <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r-- | src/glsl/ir.h | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h index c40964f9e7b..9fdfb18e25b 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -971,6 +971,28 @@ enum ir_expression_operation { ir_unop_dFdy, /*@}*/ + /** + * \name Floating point pack and unpack operations. + */ + /*@{*/ + ir_unop_pack_snorm_2x16, + ir_unop_pack_unorm_2x16, + ir_unop_pack_half_2x16, + ir_unop_unpack_snorm_2x16, + ir_unop_unpack_unorm_2x16, + ir_unop_unpack_half_2x16, + /*@}*/ + + /** + * \name Lowered floating point unpacking operations. + * + * \see lower_packing_builtins_visitor::split_unpack_half_2x16 + */ + /*@{*/ + ir_unop_unpack_half_2x16_split_x, + ir_unop_unpack_half_2x16_split_y, + /*@}*/ + ir_unop_noise, /** @@ -1038,6 +1060,15 @@ enum ir_expression_operation { ir_binop_pow, /** + * \name Lowered floating point packing operations. + * + * \see lower_packing_builtins_visitor::split_pack_half_2x16 + */ + /*@{*/ + ir_binop_pack_half_2x16_split, + /*@}*/ + + /** * Load a value the size of a given GLSL type from a uniform block. * * operand0 is the ir_constant uniform block index in the linked shader. |