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authorPaul Berry <[email protected]>2013-01-11 14:39:32 -0800
committerPaul Berry <[email protected]>2013-01-24 16:30:30 -0800
commit42a29d89fd85c86387f0d119950e243b6de76d79 (patch)
tree9eee8f2d609855dc9c6813aac84f5fdcd6786a54 /src/glsl/ir.h
parent7d51ead56e2b97d313c6a0fda22cc930b5c41e9d (diff)
glsl: Eliminate ambiguity between function ins/outs and shader ins/outs
This patch replaces the three ir_variable_mode enums: - ir_var_in - ir_var_out - ir_var_inout with the following five: - ir_var_shader_in - ir_var_shader_out - ir_var_function_in - ir_var_function_out - ir_var_function_inout This eliminates a frustrating ambiguity: it used to be impossible to tell whether an ir_var_{in,out} variable was a shader in/out or a function in/out without seeing where the variable was declared in the IR. This complicated some optimization and lowering passes, and would have become a problem for implementing varying structs. In the lisp-style serialization of GLSL IR to strings performed by ir_print_visitor.cpp and ir_reader.cpp, I've retained the names "in", "out", and "inout" for function parameters, to avoid introducing code churn to the src/glsl/builtins/ir/ directory. Note: a couple of comments in the code seemed to indicate that we were planning for a possible future in which geometry shaders could have shader-scope inout variables. Our GLSL grammar rejects shader-scope inout variables, and I've been unable to find any evidence in the GLSL standards documents (or extensions) that this will ever be allowed, so I've eliminated these comments. Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r--src/glsl/ir.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 85fc5ce95da..de687d38545 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -265,9 +265,11 @@ protected:
enum ir_variable_mode {
ir_var_auto = 0, /**< Function local variables and globals. */
ir_var_uniform, /**< Variable declared as a uniform. */
- ir_var_in,
- ir_var_out,
- ir_var_inout,
+ ir_var_shader_in,
+ ir_var_shader_out,
+ ir_var_function_in,
+ ir_var_function_out,
+ ir_var_function_inout,
ir_var_const_in, /**< "in" param that must be a constant expression */
ir_var_system_value, /**< Ex: front-face, instance-id, etc. */
ir_var_temporary /**< Temporary variable generated during compilation. */
@@ -401,7 +403,7 @@ public:
*
* \sa ir_variable_mode
*/
- unsigned mode:3;
+ unsigned mode:4;
/**
* Interpolation mode for shader inputs / outputs