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authorEric Anholt <[email protected]>2010-08-05 10:09:12 -0700
committerEric Anholt <[email protected]>2010-08-05 10:18:31 -0700
commit2e853ca23c8670246dd4efcee0706f68097652f7 (patch)
tree9b5e1f32cf565e3367f574d4c918e676e0d68060 /src/glsl/ir.h
parentc5b9cab49900cbcab78911361976a3678d49e853 (diff)
glsl2: Add a pass for removing unused functions.
For a shader involving many small functions, this avoids running optimization across all of them after they've been inlined post-linking. Reduces the runtime of linking and running a fragment shader from Yo Frankie from 1.6 seconds to 0.9 seconds (-44.9%, +/- 3.3%).
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r--src/glsl/ir.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index e61485813dc..f58602515ef 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -410,7 +410,6 @@ public:
*/
const char *name;
-private:
/**
* List of ir_function_signature for each overloaded function with this name.
*/