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authorFrancisco Jerez <[email protected]>2013-10-20 12:35:47 -0700
committerFrancisco Jerez <[email protected]>2013-10-29 12:40:55 -0700
commit26db3b933f7fbc81d6c2bead2a8b0479a3691424 (patch)
tree217193e3025d3946565e809793508ad797497279 /src/glsl/ir.h
parent0bed1ab73bc8a673b4d7d590d9d39b76fd8bf797 (diff)
glsl: Add new atomic_uint built-in GLSL type.
v2: Fix GLSL version in which the type became available. Add contains_atomic() convenience method. Split off atomic counter comparison error checking to a separate patch that will handle all opaque types. Include new ir_variable fields for atomic types. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r--src/glsl/ir.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 8d5bec9c1ef..85b4d057f5e 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -639,6 +639,14 @@ public:
int binding;
/**
+ * Location an atomic counter is stored at.
+ */
+ struct {
+ unsigned buffer_index;
+ unsigned offset;
+ } atomic;
+
+ /**
* Built-in state that backs this uniform
*
* Once set at variable creation, \c state_slots must remain invariant.