diff options
author | Paul Berry <[email protected]> | 2013-07-30 20:49:56 -0700 |
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committer | Paul Berry <[email protected]> | 2013-08-01 20:18:42 -0700 |
commit | 906eff09e374c75b0486011b73b7048f6070456e (patch) | |
tree | 6b11fe03d732cb0aaaa04d09dce1735bea8669c2 /src/glsl/ir.h | |
parent | e7ed70a52e2d0efc11d1e9fe19938bc431f947c1 (diff) |
glsl: Change do_set_program_inouts' is_fragment_shader arg to shader_type.
This will allow us to add geometry shader support without having to
add another boolean argument.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r-- | src/glsl/ir.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h index 7ac291cf40e..f5b4468ec20 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -2061,7 +2061,7 @@ ir_has_call(ir_instruction *ir); extern void do_set_program_inouts(exec_list *instructions, struct gl_program *prog, - bool is_fragment_shader); + GLenum shader_type); extern char * prototype_string(const glsl_type *return_type, const char *name, |