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authorKenneth Graunke <[email protected]>2011-08-09 10:53:29 -0700
committerKenneth Graunke <[email protected]>2011-08-25 08:07:21 -0700
commitb9eb4d8a59699e233255113acafae220c3d8fe3c (patch)
treec32b4d9959f140dd8624e751d6bcd35bec377f1b /src/glsl/ir.h
parentdbec3a5daf6fd012adc4d9690ef1dccc65969e04 (diff)
glsl: Implement the GL_ARB_conservative_depth extension.
It's the same as GL_AMD_conservative_depth. The specs have slight differences in wording, but don't differ in content or behavior. Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r--src/glsl/ir.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 990aaa16af3..2e899f3ed6f 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -236,7 +236,7 @@ enum ir_variable_interpolation {
/**
* \brief Layout qualifiers for gl_FragDepth.
*
- * The AMD_conservative_depth extension allows gl_FragDepth to be redeclared
+ * The AMD/ARB_conservative_depth extensions allow gl_FragDepth to be redeclared
* with a layout qualifier.
*/
enum ir_depth_layout {