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authorKenneth Graunke <[email protected]>2011-01-01 12:01:09 -0800
committerKenneth Graunke <[email protected]>2011-01-01 12:01:54 -0800
commit81168351a7f493fcde55e621af046c9301aa93e9 (patch)
tree27536a50847d18f6d15a95b92eb170a29e9ebb4f /src/glsl/ir.h
parent1eceb9d323196ddbf167367c192f3ab12fd9c5f8 (diff)
glsl: Remove unused "instructions" parameter.
I think was used long ago, when we actually read the builtins into the shader's instruction stream directly, rather than creating a separate shader and linking the two. It doesn't seem to serve any purpose now.
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r--src/glsl/ir.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 102a68b6551..9668c9439ad 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -1582,8 +1582,7 @@ _mesa_glsl_initialize_variables(exec_list *instructions,
struct _mesa_glsl_parse_state *state);
extern void
-_mesa_glsl_initialize_functions(exec_list *instructions,
- struct _mesa_glsl_parse_state *state);
+_mesa_glsl_initialize_functions(_mesa_glsl_parse_state *state);
extern void
_mesa_glsl_release_functions(void);