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authorIan Romanick <[email protected]>2014-07-08 16:57:33 -0700
committerIan Romanick <[email protected]>2014-09-30 13:34:42 -0700
commit7625babfae6c5e86ab349c1a081816fbbcc48d17 (patch)
treec7e04493ac25f718bbebab5f62d206c9841ab5c6 /src/glsl/ir.h
parent0e654ab1b9a20671f755cbe71fe51ff6ec849459 (diff)
glsl: Add the possibility for ir_variable to have a non-ralloced name
Specifically, ir_var_temporary variables constructed with a NULL name will all have the name "compiler_temp" in static storage. No change Valgrind massif results for a trimmed apitrace of dota2. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r--src/glsl/ir.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index f2186a5af8a..3c947412f40 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -575,6 +575,11 @@ public:
return this->u.state_slots;
}
+ inline bool is_name_ralloced() const
+ {
+ return this->name != ir_variable::tmp_name;
+ }
+
/**
* Enable emitting extension warnings for this variable
*/
@@ -886,6 +891,11 @@ private:
* \sa ir_variable::location
*/
const glsl_type *interface_type;
+
+ /**
+ * Name used for anonymous compiler temporaries
+ */
+ static const char tmp_name[];
};
/**