diff options
author | Ian Romanick <[email protected]> | 2014-05-14 19:47:28 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-09-30 13:34:42 -0700 |
commit | 5aa8d8194c4975876276a9c57cdd672978a491ad (patch) | |
tree | 700e5fdf988b1b1e0125c0ab2cc19da39e527db0 /src/glsl/ir.h | |
parent | 21df0169028d600b17ab73795da2838e92ba9038 (diff) |
glsl: Make ir_variable::num_state_slots and ir_variable::state_slots private
Also move num_state_slots inside ir_variable_data for better packing.
The payoff for this will come in a few more patches.
No change Valgrind massif results for a trimmed apitrace of dota2.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r-- | src/glsl/ir.h | 61 |
1 files changed, 45 insertions, 16 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h index 6b953ee0563..722df0baa13 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -537,6 +537,37 @@ public: return this->max_ifc_array_access; } + inline unsigned get_num_state_slots() const + { + return this->data._num_state_slots; + } + + inline void set_num_state_slots(unsigned n) + { + this->data._num_state_slots = n; + } + + inline ir_state_slot *get_state_slots() + { + return this->state_slots; + } + + inline const ir_state_slot *get_state_slots() const + { + return this->state_slots; + } + + inline ir_state_slot *allocate_state_slots(unsigned n) + { + this->state_slots = ralloc_array(this, ir_state_slot, n); + this->data._num_state_slots = 0; + + if (this->state_slots != NULL) + this->data._num_state_slots = n; + + return this->state_slots; + } + /** * Enable emitting extension warnings for this variable */ @@ -734,6 +765,10 @@ public: /** Image internal format if specified explicitly, otherwise GL_NONE. */ uint16_t image_format; + private: + unsigned _num_state_slots; /**< Number of state slots used */ + + public: /** * Storage location of the base of this variable * @@ -787,22 +822,6 @@ public: } data; /** - * Built-in state that backs this uniform - * - * Once set at variable creation, \c state_slots must remain invariant. - * This is because, ideally, this array would be shared by all clones of - * this variable in the IR tree. In other words, we'd really like for it - * to be a fly-weight. - * - * If the variable is not a uniform, \c num_state_slots will be zero and - * \c state_slots will be \c NULL. - */ - /*@{*/ - unsigned num_state_slots; /**< Number of state slots used */ - ir_state_slot *state_slots; /**< State descriptors. */ - /*@}*/ - - /** * Value assigned in the initializer of a variable declared "const" */ ir_constant *constant_value; @@ -834,6 +853,16 @@ private: unsigned *max_ifc_array_access; /** + * Built-in state that backs this uniform + * + * Once set at variable creation, \c state_slots must remain invariant. + * + * If the variable is not a uniform, \c _num_state_slots will be zero and + * \c state_slots will be \c NULL. + */ + ir_state_slot *state_slots; + + /** * For variables that are in an interface block or are an instance of an * interface block, this is the \c GLSL_TYPE_INTERFACE type for that block. * |