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authorIan Romanick <[email protected]>2014-05-14 19:47:28 -0700
committerIan Romanick <[email protected]>2014-09-30 13:34:42 -0700
commit5aa8d8194c4975876276a9c57cdd672978a491ad (patch)
tree700e5fdf988b1b1e0125c0ab2cc19da39e527db0 /src/glsl/ir.h
parent21df0169028d600b17ab73795da2838e92ba9038 (diff)
glsl: Make ir_variable::num_state_slots and ir_variable::state_slots private
Also move num_state_slots inside ir_variable_data for better packing. The payoff for this will come in a few more patches. No change Valgrind massif results for a trimmed apitrace of dota2. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r--src/glsl/ir.h61
1 files changed, 45 insertions, 16 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 6b953ee0563..722df0baa13 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -537,6 +537,37 @@ public:
return this->max_ifc_array_access;
}
+ inline unsigned get_num_state_slots() const
+ {
+ return this->data._num_state_slots;
+ }
+
+ inline void set_num_state_slots(unsigned n)
+ {
+ this->data._num_state_slots = n;
+ }
+
+ inline ir_state_slot *get_state_slots()
+ {
+ return this->state_slots;
+ }
+
+ inline const ir_state_slot *get_state_slots() const
+ {
+ return this->state_slots;
+ }
+
+ inline ir_state_slot *allocate_state_slots(unsigned n)
+ {
+ this->state_slots = ralloc_array(this, ir_state_slot, n);
+ this->data._num_state_slots = 0;
+
+ if (this->state_slots != NULL)
+ this->data._num_state_slots = n;
+
+ return this->state_slots;
+ }
+
/**
* Enable emitting extension warnings for this variable
*/
@@ -734,6 +765,10 @@ public:
/** Image internal format if specified explicitly, otherwise GL_NONE. */
uint16_t image_format;
+ private:
+ unsigned _num_state_slots; /**< Number of state slots used */
+
+ public:
/**
* Storage location of the base of this variable
*
@@ -787,22 +822,6 @@ public:
} data;
/**
- * Built-in state that backs this uniform
- *
- * Once set at variable creation, \c state_slots must remain invariant.
- * This is because, ideally, this array would be shared by all clones of
- * this variable in the IR tree. In other words, we'd really like for it
- * to be a fly-weight.
- *
- * If the variable is not a uniform, \c num_state_slots will be zero and
- * \c state_slots will be \c NULL.
- */
- /*@{*/
- unsigned num_state_slots; /**< Number of state slots used */
- ir_state_slot *state_slots; /**< State descriptors. */
- /*@}*/
-
- /**
* Value assigned in the initializer of a variable declared "const"
*/
ir_constant *constant_value;
@@ -834,6 +853,16 @@ private:
unsigned *max_ifc_array_access;
/**
+ * Built-in state that backs this uniform
+ *
+ * Once set at variable creation, \c state_slots must remain invariant.
+ *
+ * If the variable is not a uniform, \c _num_state_slots will be zero and
+ * \c state_slots will be \c NULL.
+ */
+ ir_state_slot *state_slots;
+
+ /**
* For variables that are in an interface block or are an instance of an
* interface block, this is the \c GLSL_TYPE_INTERFACE type for that block.
*