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authorPaul Berry <[email protected]>2013-02-23 09:00:58 -0800
committerPaul Berry <[email protected]>2013-03-15 09:26:17 -0700
commiteed6baf7621fa94e7888f8079b155fc67a08540c (patch)
tree216270e7f3222fcb11b8b3fa1def330908f05a21 /src/glsl/ir.h
parentf117abe66414e25be4f7bc61ca0df9e83ddaf543 (diff)
Replace gl_frag_attrib enum with gl_varying_slot.
This patch makes the following search-and-replace changes: gl_frag_attrib -> gl_varying_slot FRAG_ATTRIB_* -> VARYING_SLOT_* FRAG_BIT_* -> VARYING_BIT_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r--src/glsl/ir.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 4d9e8a7ee0b..bbfec695f73 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -506,7 +506,7 @@ public:
*
* - Vertex shader input: one of the values from \c gl_vert_attrib.
* - Vertex shader output: one of the values from \c gl_varying_slot.
- * - Fragment shader input: one of the values from \c gl_frag_attrib.
+ * - Fragment shader input: one of the values from \c gl_varying_slot.
* - Fragment shader output: one of the values from \c gl_frag_result.
* - Uniforms: Per-stage uniform slot number for default uniform block.
* - Uniforms: Index within the uniform block definition for UBO members.