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authorMatt Turner <[email protected]>2013-08-19 10:45:46 -0700
committerMatt Turner <[email protected]>2013-09-09 15:01:08 -0700
commit7aaa38728f93bfb69573e0d866f24e8cb41836f0 (patch)
treef4de2a2d80ac24087c37dea60b37fe41d9745644 /src/glsl/ir.h
parent60850b7b9fbb9827d6841dbd4a4cd9b1e3554d45 (diff)
glsl: Add conditional-select IR.
It's a ?: that operates per-component on vectors. Will be used in upcoming lowering pass for ldexp and the implementation of frexp. csel(selector, a, b): per-component result = selector ? a : b Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r--src/glsl/ir.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 691732b5627..2637b40e28b 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -1197,6 +1197,18 @@ enum ir_expression_operation {
ir_triop_lrp,
/**
+ * \name Conditional Select
+ *
+ * A vector conditional select instruction (like ?:, but operating per-
+ * component on vectors).
+ *
+ * \see lower_instructions_visitor::ldexp_to_arith
+ */
+ /*@{*/
+ ir_triop_csel,
+ /*@}*/
+
+ /**
* \name Second half of a lowered bitfieldInsert() operation.
*
* \see lower_instructions::bitfield_insert_to_bfm_bfi