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author | Samuel Iglesias Gonsalvez <[email protected]> | 2014-06-10 08:45:43 +0200 |
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committer | Iago Toral Quiroga <[email protected]> | 2014-06-30 08:08:49 +0200 |
commit | a7e6ec68985dda9ca70c3eeb4fa9d807b67f7c99 (patch) | |
tree | 90940ad0089512c39e6c96ded1f9250ad213e1cd /src/glsl/ir.h | |
parent | 15b5e663b050505683b7b4c9c489e46863b8441d (diff) |
glsl: Add parsing support for multi-stream output in geometry shaders.
This implements parsing requirements for multi-stream support in
geometry shaders as defined in ARB_gpu_shader5.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r-- | src/glsl/ir.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h index b4e52d3d0a5..2e422ddac4a 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -706,6 +706,11 @@ public: int location; /** + * Vertex stream output identifier. + */ + unsigned stream; + + /** * output index for dual source blending. */ int index; |