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authorPaul Berry <[email protected]>2013-02-23 07:22:01 -0800
committerPaul Berry <[email protected]>2013-03-15 09:24:54 -0700
commit36b252e94724b2512ea941eff2b3a3abeb80be79 (patch)
tree3f904073b430eed86b128b73e6142fbc4ad458b2 /src/glsl/ir.h
parent9e729a79b0d5c7f2bf42262d57f6e0994c625dbe (diff)
Replace gl_vert_result enum with gl_varying_slot.
This patch makes the following search-and-replace changes: gl_vert_result -> gl_varying_slot VERT_RESULT_* -> VARYING_SLOT_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r--src/glsl/ir.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 393b4867368..4d9e8a7ee0b 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -505,7 +505,7 @@ public:
* The precise meaning of this field depends on the nature of the variable.
*
* - Vertex shader input: one of the values from \c gl_vert_attrib.
- * - Vertex shader output: one of the values from \c gl_vert_result.
+ * - Vertex shader output: one of the values from \c gl_varying_slot.
* - Fragment shader input: one of the values from \c gl_frag_attrib.
* - Fragment shader output: one of the values from \c gl_frag_result.
* - Uniforms: Per-stage uniform slot number for default uniform block.