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authorBrian Paul <[email protected]>2014-02-12 13:22:27 -0700
committerBrian Paul <[email protected]>2014-02-12 13:37:09 -0700
commit248606a5f065b88ee6328c233e54f163088de5d5 (patch)
tree8272721b2b5492ebae58aff2b7f6423db26b8462 /src/glsl/ir.h
parentfd0620ff6c2c629e4888f4c98cfd6655adbfb69e (diff)
glsl: rename _restrict to restrict_flag
To fix MSVC compile breakage. Evidently, _restrict is an MSVC keyword, though the docs only mention __restrict (with two underscores). Note: we may want to also rename _volatile to volatile_flag to be consistent. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74900 Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r--src/glsl/ir.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 39585731898..e27e30adc80 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -698,7 +698,7 @@ public:
bool write_only; /**< "writeonly" qualifier. */
bool coherent;
bool _volatile;
- bool _restrict;
+ bool restrict_flag;
/** Image internal format if specified explicitly, otherwise GL_NONE. */
GLenum format;