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authorIan Romanick <[email protected]>2013-01-22 01:14:36 -0500
committerIan Romanick <[email protected]>2013-01-25 09:07:36 -0500
commit22233da1ee4b59663966169759960c00c033d0e9 (patch)
treee26a6f241f19ca1e412bdf2c6fa4b02f3f659b94 /src/glsl/ir.h
parentf09d77b2af0e6e7553a1e2efca2f12fe2e4dcea8 (diff)
glsl: Remove ir_variable::uniform_block
v2: A previous patch contained a spurious hunk that removed an assignment to ir_variable::uniform_block. That hunk was moved to this patch. Suggested by Carl Worth. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r--src/glsl/ir.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 7d5906d1d4f..cb96a200aa9 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -518,16 +518,6 @@ public:
int location;
/**
- * Uniform block number for uniforms.
- *
- * This index is into the shader's list of uniform blocks, not the
- * linked program's merged list.
- *
- * If the variable is not in a uniform block, the value will be -1.
- */
- int uniform_block;
-
- /**
* output index for dual source blending.
*/
int index;