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authorPaul Berry <[email protected]>2011-08-02 14:34:17 -0700
committerPaul Berry <[email protected]>2011-08-15 17:23:01 -0700
commit67b5a3267d639c31d3ac4073be877ffb0f5637d3 (patch)
treedc5f17260302ad8e3678975bb67bbe78a8a52f83 /src/glsl/ir.h
parentc548192cafdf7dfab4cf7e0a0734417ee16f1c94 (diff)
glsl: Perform implicit type conversions on function call out parameters.
When an out parameter undergoes an implicit type conversion, we need to store it in a temporary, and then after the call completes, convert the resulting value. In other words, we convert code like the following: void f(out int x); float value; f(value); Into IR that's equivalent to this: void f(out int x); float value; int out_parameter_conversion; f(out_parameter_conversion); value = float(out_parameter_conversion); This transformation needs to happen during ast-to-IR convertion (as opposed to, say, a lowering pass), because it is invalid IR for formal and actual parameters to have types that don't match. Fixes piglit tests spec/glsl-1.20/compiler/qualifiers/out-conversion-int-to-float.vert and spec/glsl-1.20/execution/qualifiers/vs-out-conversion-*.shader_test, and bug 39651. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39651 Reviewed-by: Chad Versace <[email protected]>
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